.bzl. Use a
load statement to import a symbol from an extension.
Before learning the more advanced concepts, first:
-
Read about the Starlark language, used in both the
BUILDand.bzlfiles. -
Learn how you can share variables
between two
BUILDfiles.
Macros and rules
A macro is a function that instantiates rules. Macros come in two flavors: symbolic macros (new in Bazel 8) and legacy macros. The two flavors of macros are defined differently, but behave almost the same from the point of view of a user. A macro is useful when aBUILD file is getting too repetitive or too complex, as
it lets you reuse some code. The function is evaluated as soon as the BUILD
file is read. After the evaluation of the BUILD file, Bazel has little
information about macros. If your macro generates a genrule, Bazel will
behave almost as if you declared that genrule in the BUILD file. (The one
exception is that targets declared in a symbolic macro have special visibility
semantics: a symbolic macro can hide its internal
targets from the rest of the package.)
A rule is more powerful than a macro. It can access Bazel
internals and have full control over what is going on. It may for example pass
information to other rules.
If you want to reuse simple logic, start with a macro; we recommend a symbolic
macro, unless you need to support older Bazel versions. If a macro becomes
complex, it is often a good idea to make it a rule. Support for a new language
is typically done with a rule. Rules are for advanced users, and most users will
never have to write one; they will only load and call existing rules.
Evaluation model
A build consists of three phases.-
Loading phase. First, load and evaluate all extensions and all
BUILDfiles that are needed for the build. The execution of theBUILDfiles simply instantiates rules (each time a rule is called, it gets added to a graph). This is where macros are evaluated. -
Analysis phase. The code of the rules is executed (their
implementationfunction), and actions are instantiated. An action describes how to generate a set of outputs from a set of inputs, such as “run gcc on hello.c and get hello.o”. You must list explicitly which files will be generated before executing the actual commands. In other words, the analysis phase takes the graph generated by the loading phase and generates an action graph. - Execution phase. Actions are executed, when at least one of their outputs is required. If a file is missing or if a command fails to generate one output, the build fails. Tests are also run during this phase.
.bzl files and BUILD
files. A file is read at most once per build and the result of the evaluation is
cached and reused. A file is evaluated only once all its dependencies (load()
statements) have been resolved. By design, loading a .bzl file has no visible
side-effect, it only defines values and functions.
Bazel tries to be clever: it uses dependency analysis to know which files must
be loaded, which rules must be analyzed, and which actions must be executed. For
example, if a rule generates actions that you don’t need for the current build,
they will not be executed.
Creating extensions
- Create your first macro in order to reuse some code. Then learn more about macros and using them to create “custom verbs”.
- Follow the rules tutorial to get started with rules. Next, you can read more about the rules concepts.
Going further
In addition to macros and rules, you may want to write aspects and repository rules.- Use Buildifier consistently to format and lint your code.
-
Follow the
.bzlstyle guide. - Test your code.
- Generate documentation to help your users.
- Optimize the performance of your code.
- Deploy your extensions to other people.